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Stonehearth game starts then crashes
Stonehearth game starts then crashes






stonehearth game starts then crashes
  1. STONEHEARTH GAME STARTS THEN CRASHES UPDATE
  2. STONEHEARTH GAME STARTS THEN CRASHES MODS
  3. STONEHEARTH GAME STARTS THEN CRASHES CODE

Games shouldn’t be completely driven by player input, but at same time, players should be blindsided by every update.

STONEHEARTH GAME STARTS THEN CRASHES UPDATE

What I think is most important about doing blogs or update notes is that it gives your game transparency. The developers see these threads and use them to gauge interest in potential updates. Others can build upon these ideas, criticize them, etc. Players can also share ideas for future features. However, the forum isn’t just for reporting bugs. Players can report bugs and actual members from the team can chime in on reasons why it may be happening and plans to fix it. This page was taken from a bug reporting thread. Shown above is a snippet from StoneHearth’s forum. What makes the game great, I think, is that these updates can be influenced by players like me. As an consumer, it makes me feel more comfortable that the product I paid for will be finished. As a player, each new update makes me excited to see what is to come. These are their overall goals for the game. Here they outline what they’re working on, what they’ve finished, and what they plan on doing. On the right is what they call their roadmap. On the left, is their weekly update blog. Of them, I like Radiant’s blog with StoneHearth the best. While there are many reasons why I like these games, one thing that keeps me interested in these games are the Developer Blogs or Development Journals. A couple of my favorite games are StoneHearth, Rust, and Space Engineers. If you’re not familiar with this, you can read about it here. Early Access can be thought of as paying to play an Alpha or Beta version of the game. Of those games, a good many of them are currently in Early Access or were in Early Access. Note: If you are getting incomplete/invalid profiler output or a crash on start related to LuaFileMapper::Load, try deleting the file Stonehearth/compiled_resources/lua_file_mapper.fb.I play a lot of games on my computer through Steam. Note: If you are getting a game crash while profiling in ai::CreateAction, add a check for ai.get() on the preceding line. IMPORTANT: launch a new tab of lua_profiler/lua_profiler.html every time you need to load a new profile Look at the function that is taking the most amount of time and figure out if there's a way to make it faster When the profiler finishes loading the files, it will populate the rows with each method name, total time, # calls, percentage of lua consumption (this number is the important one), and the file path. Select ALL files under that folder and click open

STONEHEARTH GAME STARTS THEN CRASHES MODS

The profiler_output folder can be found in the same folder as the mods folder. Open Chrome and navigate to the lua_profiler.html file in the lua_profiler folderĬlick on the "Choose Files" button and navigate to the profile dump under Stonehearth\profiler_output\DATE_AND_TIME_OF_PROFILE_CAPTURE. Press the stop button to finish profiling. If you are looking for what is causing sudden hitches, check the Long Ticks Only checkbox. When ready (after clicking the speed 1 button and wait for initial script catch up), click on the profiling button (the play button). Wait for the UI to come up, select the "Performance Monitor" icon (upper right, looks like a line graph) in debug tools Replace with the path to your stonehearth mods folder. smods) so that the script can walk the folders/files in the game and your mods. Make sure your mods are unzipped (folders instead of.

STONEHEARTH GAME STARTS THEN CRASHES CODE

Otherwise the methods and lines of code shown by the profiler will not be showing the up-to-date code. NOTE: You will need to run the above command to re-create the lua file map anytime you've changed any lua files since the last time you profiled. Build the lua file map by navigating to the folder where you downloaded the lua_profiler scripts folder to, and then running the python script with the following arguments:Ĭollect_lua_file_map.py lua_file_map.js.Remove the comments before pasting into your user settings, and adjust the config values as needed. "max_profile_length": 10000 //optional, how long in ms we can run the profiler

stonehearth game starts then crashes

"profiler_instruction_sampling_rate" : 1, "cpu_profiler_method" : "sampling", // or "time_accumulation"








Stonehearth game starts then crashes